Post by Jaxine Caulie on Oct 16, 2015 18:51:44 GMT -5
Former character, Zeke NeCross.
:Name:
Jaxine Caulie
(Caulie - Cauliflower)
:Race:
Saiyan
:Gender:
Female
:Age:
Twenty-Seven
:Aura color:
Raging Red
:Appearance:
Jax stands at the same average height as any normal Saiyan woman. She has her Tail, but an operation now prevents her from using her Oozaru form. Her black hair is spiky and long, usually tied back and still reaches her lower back. Her bangs just set around the sides of her head. Her eyes are blood red with dark circles around them and her teeth are surprisingly white for some reason. She usually wears dark eyeliner and red lip gloss.
She is usually seen wearing a dark red or black tank top. She wears Black short shorts and a pair of heeled steel toe boots as well. She has a set of black leather, knuckle studded fighting gloves. Fingerless, length up to the elbow. Her head has a red or black band to tie back her hair and many eyebrow and ear piercings along with one in the nose.
She also wears a red, sometimes black ribbon tied around one of her upper arms, a set of dog-tags, a chain, and an Icer tooth on a string around her neck. She has a belt with some packs on it and a sash like strap for mounting her Sword on her back.:Technique Slots:
Avalible: Plenty
Used: Lost Count
Masters: 3/5
Monarchs: 0/2 (Locked untill 200,000 pl / control 1 Planet)
Start PL: 4,500:Offensive Techniques:
- Muramasa - A legendary sword with magical properties. Rivaled to the sword Masamune, Muramasa is said to be an evil and bloodthirsty weapon, possibly even demonic. It was passed down to Zeke's father from previous generations. The weapon is capable of storing the users sword techniques, and allows their use by others. Zeke has lengthened its blade to six feet. (no slot)
-Weapon takes no slot.
-There is currently only one known Muramasa.- Nodachi - A not-so legendary sword that is actually an unnamed blade. Nodachi is simply a generic name for a longer Katana; Zeke had forged it from a simple steel pole using Matter Manipulation. It's quality has since improved though, making it a formidable blade to face. Equal in length to his other swords at six feet, but Nodachi has no special properties other than it's sentimental value as Zeke's first sword. (no slot)
-Weapon takes no slot.
-Nodachi swords are common and very in appearance and quality.- Kikoukenjutsu – [Master, Teachable] (Ki-kou-ken-jut-su) The main technique of the titular Kikouken Dojo sword school of channeling Ki through swords. This allows the user to reinforce their weapon of choice, making its strikes deadlier as well as the blade itself more durable. The energy channeling through the weapon can also be cast off as a crescent Ki slash with terrible potential. Zeke's Muramasa blade always glows white, even with his black or gold energy.
- Shadow Chaos Beam - [Master, Custom] A beam of black energy that is released at an incredibly, almost instantaneous speed from the eyes, finger, or tail causing a trail of continuous explosions along the path that the end of the beam carves. It is capable of cutting things such as mountains and buildings apart with ease. The only warnings are usually the mass charging, and the feel of the intense energy, but it is still dodgeable. It is capable of carrying on for miles, even into space. It makes a terrifying sound that can be heard for miles and is hard on the ears, especially to sound sensitive persons.
- Tri-Blade Technique - [Master, Custom] Though it is custom, Zeke still thinks of it as a Dojo Technique. After mastering the sword in two hands, one hand, and duel hands, the user learns to wield three swords at the same time. Duel wielding plus one in the tail. Users without a tail are gifted a magic attachment to do the same. The user can triple their offensive sword strikes and defend their blind spots quickly with use of the blades. The user can also use any sword based technique back to back, or at once with this technique.
- God Breaker - [Master, Teachable] The user extends a flat palm, digits extended upward and clenched, forward and fires a golden energy wave at his opponent, inflicting a great amount of damage. It is the move which ended King Kold, is quite adept at piercing opponents, and is feared for the intense explosion in its wake. This is by far one of Zeke's favorite techniques.
- Reaper Drive - An alternate form of Zeke's Overdrive, that rather than boosting his overall power, will release Zeke's killer instinct. This increases the accuracy of any lethally intended attacks. This also numbs his ability to feel pain, allowing him to continue fighting as he takes damage. The pain that he had not feat will hit him all at once upon the end of the techniques use. It does not effect his natural healing process or energy loss.
- Crescent Slash - Releases a sharp arc like wave of magical energy directly from within the blade. Can be charged. Linked to sword, thus anyone wielding the blade can use it with the proper knowledge of the technique.
-Requires Black Sun training in some form.
-Acquired at 13,500 PL.- Hell's End - Zeke charges up a mass of Ki to blast himself upward with such force that it can stumble his opponent. Once in position, Zeke drops down at an incredible speed and stabs his blade through his target. The impact is followed by a loud metallic crash, a bright flash of energy, and a shockwave along with a tremor and some debris. Linked to sword, thus anyone wielding the blade can use it with the proper knowledge of the technique.
-Does not always kill his target. (Rules apply)
-Does not always stumble his target.
-Resulting impact can also impair bystanders.
-Speed is above his normal maximum just for this tech.
-Requires Black Sun training in some form.
-Acquired at 9,000 PL.- Yamato Slash - A secret ability of the Black Sun. Allows the user to draw their blade and make ten cuts in the air so fast that it is almost unseeable. The cuts are translucent and harmless streaks of light in random directions through and around the target until the weapon is sheathed again, causing them to flash as solid cuts of energy. Linked to sword, thus anyone wielding the blade can use it with the proper knowledge of the technique.
-Adds 2 more cuts plus extra power per charge.
-If sword is not sheathed first, the attack can not be used.
-If sword is not re-sheathed, attack does not fully trigger and harmless cuts remain in the air.
-Requires Black Sun training in some form.
-Acquired at 45,000 PL.- Blazing Punch! (see quick version here, charged version here)- user charges up a mass of energy in their arm and releases it upon a strike to inflict a massive kinetic shockwave.
-This can break a block or a barrier, send targets flying many feet away, and even decimate the users surroundings at higher charge levels.
-Can be used downward for a radial effect, and things such as speed, charge and gravity effect its power.
-Acquired at 22,500 PL.- Instant Explosion - Similar to whatever it was Nappa had, A technique allowing the user to trigger an explosion of pure destructive energy around heir body. Causes a storm of debris to swirl around them as the user charges up Ki on their body before releasing it in a massive explosion that devastates the surrounding area.
-Excellent to use against infantry or structures.
-Usable during a transformation.- Eye Blast - A signature move of Lord Frieza; A blast from the eyes. The blast is seemingly invisible and instantaneous, but close observation (within 80%) would determine it comes from two small, fast moving streaks of Ki energy. Not to be confused with an eye laser. Quick to discharge and both very effective and devastating at close range, especially where the user simply has to look at his target to fire. Can be used while being effected by any kind of status or restraint that does not effect or block his field of view. Only affects the area in front of the user, making it unlikely for them to take any damage themself (unless their literally touching their face to the target).
- Force Slash - Charging energy into the body, Zeke releases a blinding fast, power slash. Along with superior cutting damage that can divide almost any object, the slash itself has enough power to stumble powerful foes, knock back equal powers, and can send weaker opponents flying, along with making the ground shake once and the air pressure divide from the sudden release of the slash, resulting in any object or person to be atomized into debris or paste, respectively.
- Can be coupled with Zanzoken for devastating results unless charging.
-If charged to x2 or more, it can slice an equal power or less in half.:Support Techniques:- Blade Armor [Master, Teachable] - A barrier which takes the form of samurai armor, of the same color as the user’s aura, which, though it has weak points, is overall stronger than the average energy barrier. Along with the defensive advantage, energy swords jut out from the semitransparent armor in nearly all directions, adding yet another dimension to the move. With concentration, any of the swords can be extended or shortened, allowing for a potentially lethal burst area effect at the cost of a decent deal of energy.
[li]Namekian Healing [Master, School, Teachable] - Or "Kaifuku", free flowing energy with a mind of its own that is projected from a hand or hands onto a person to heal wounds and restore energy. The more grievous the wound, the more energy it takes. Wounds can be healed in a matter of seconds. Mortal wounds can drain the user completely.
-Batto has permitted Zeke to teach this, but requires the student to use up a master slot. [pending weather student need be 100,000pl for this master slot.- Ki Ring [Master, School] - A powerful restraint technique used to prevent the user from needing to harm the target any further. Excellent for distractions, captures or escape.
- Multiform Technique [Master, School] - An ability that allows the user to split into up to four copes of themself. However, there is always one true version. Each copy gets an equal fraction of the users base power level, and can use all techniques and transformations. They do not go down with single blows, like the "Clone" technique. (unless overpowered.)
- Master Transmutation - [Master, Custom] Allows the user to transmutate (mold, morph, create) any existing Matter, such as the very molecules in the air into what the user wills. At master level, allows the user to use their Ki to mold or create anything. Is released through a drawing effect but the Ki acts off the creator's thoughts of what to create, constructing it on its own, similar to how Namekian Healing acts itself.
-The user can go as far as to raise an entire house in a single post, and even structures if given time.
-It can be paired with the "Healing" master technique to re-attach or restore massive amounts of damage to a persons body.
-This can not be used on indestructible material such as Katchin or Key Items like Dragon Balls.
-User must have advanced knowledge of a complex object to effectively manipulate. Ex: A Nuclear Weapon requires years of study, thus, can not be molded from Matter off hand.
-Can not create Katchin or unbreakable objects without obtaining knowledge.
-Unbreakable material can not be molded without proper knowledge.
-Does not work on Dragon Balls.
-Can not create weapons of mass destruction.
-Can not create "item page" equipment for self or others unless purchased or for an NPC.
-Can create plant life and dead cells, but not other live matter.- Telekinesis - The psychic ability to move objects and / or people. Learned through extensive meditation and mental training.
-Can be blocked with Ki shields, stronger energy, or stronger Telekinesis.
-This has a strain on the mind after extensive use.- Telepathy - Allows the user to communicate with others mentally, others the user has met can contact user. User can read minds of anyone willing or unaware, and force upon equal or lesser power, unless pushed out of their mind. The feel of thought waves can help user determine the person's mood. Telepathy does not work on synthetic minds unless they are equipped to receive Telepathic waves.
-Can be blocked with Ki shields, stronger energy, or stronger Telepathy.
-Speaking words increases effectiveness.
-Other Telepaths do not have to be met for communication.
-Acquired at 27,000 PL.- Cyber Eye - Replacing eyes with an artificial set from an Android (or similar), the user gains the ability to sense power levels with them like a scouter (witch must also be owned) and combines with Advanced Ki Sensing if unlocked. Also adds other computer-like features are included such as thermal and night vision, heads up display, recording and photo device, target scanner, Network connection and holographic projector.
- Sensory ability can be broken under special conditions.
-Holograms flicker and are linked to Zeke's eyes with a hazy stream of light.
-Holograms are not a very good use of distraction.
-Network Connection is only available in certain areas with service.
-Network can not be used to metagame important info like specific locations such as Kami's lookout or objects such as Dragon Balls.
-Acquired at 72,000 PL.- Environment Gear - A set of state-of-the-art tactical gear that allows Zeke to endure immense temperatures, survive in little to know oxygen areas, and keep his footing under low friction or low gravity scenarios.
- Status Resistance - Zeke has gained a great resistance to status effects, including pheromones, drugs, drowsiness and drunkenness among other things. This aids in fending off illusions as well. This has no effect on toxins or poisons.
- Shadow Summon - The ability to cause any items to appear in the users hand or be returned in a puff of smoke. Item must be either on the person, within line of sight, in a close location that the user knows well, or in a designated location owned by the user, such as inside a storage unit in their ship or in their home. Does not work on specific items such as "Item page" equipment, specific player's items/ weapons, or Dragon Balls without specified permission. Cannot do so between planets, aside from orbit. Moons excluded.
- Shadow Wing - Allows the user to fly by using their telekinetic power for movement and manifesting Ki into a winged shape for control. Exactly the same as normal Ki flight. The wings are black and smokey, and faze through walls and objects with a ghostly effect.
-Can use basic telekinesis to fly without exposing wings, but is harder on the mind.
-Can use just the wings for pure Ki flight, but saps more energy.- Aegis Shield - Allows the user to create a powerful Ki shield composed of multiple hexagons.
-This shield is stronger than the usual bubble or body barrier shield.
-Only effects the direction it is casted.
-If user moves, shield stays in place.
-Higher charge will expand the size, density, and area of effect, with charge 4 creating a full bubble.
-Acquired at 40,500 PL.- Zanzoken- A technique where the user moves so fast that they leave an after-image behind them. Zeke sometimes combines his technique with his sword techniques for a surprise attack.
-Technique must begin and finish in the same post.
-Can not be used back to back.- Zanzoshade- A Tier 2 version of Zanzoken created by the Black Sun clan, incorporating some Matter Transmutation. Allows the user to dematerialize their body into a black smoke as they move to another location. The smoke spreads out and reforms quickly. User can pass around or through any object that air can pass through, allowing them to evade physical attacks. Energy, psychic and magic attacks still effect under normal perimeters.
-Technique must begin and finish in the same post.
-Can not be used back to back.
-Has the same speed as normal Zanzoken.:Racial Traits:- Tail that enables them to go into their Oozaru transformation. A great strength, but also a great weakness if the weakness is not worked out of it.
- When beaten badly near to death, a Saiyan receives a bonus called Zenkai. (This only applies to situations in which your life is truly endangered, it does not apply to training threads.)
- A voracious, almost insatiable appetite.
- Saiyans start with four techniques.
:Transformations:
Oozaru: Similarly to how werewolves transform in a full moon, a Saiyan releases his/her inner ape. The Saiyan grows to nearly thirty feet tall, his/her size and mass increasing along side his/her power.
False Super Saiyan: In this form, a Saiyan's irises and pupils are no longer visible, mostly in turn to the power and bleak rage. His/her body bulks up a little, his/her hair straightens like that of a Super Saiyan, his/her skin color also appears to have a yellow hue to it. He/she gains a yellowish surge of aura, somewhat but not quite resembling that of a normal Super Saiyan's.
Super Saiyan: The Super Saiyan transformation comes in response to a need, not a desire. In order for a Saiyan to reach Super Saiyan they need to have intense emotional distress.While physical change is not too drastic apart from a slight increase in muscle mass, spiky golden hair, and a golden aura, the power output increase is colossal.
Ascended/Ultra Super Saiyan: Ascended is the first branch of the advanced Super Saiyan forms, achieved through intense training in the Super Saiyan form. It is a forced increase in the power output of the initial transformation, and thus is not in itself an actual transformation. This stage appears similar to that of a Super Saiyan, with subtle differences. The flowing, golden hair becomes slightly more rigid and pales in color. Muscle mass also heavily increases, but not enough, however, to weigh the user down and reduce mobility. Ultra is the second branch of advanced Super Saiyan forms, achieved through intense training in the Super Saiyan form. In Ultra All natural inhibitions of the body are completely removed in this state, resulting in 100% utilization of strength and stamina reserves. Muscle mass is greatly increased, greatly reducing the users Mobility.
Full Powered Super Saiyan: The mastery of the Super Saiyan form, it is a state of mental and physical perfection of the core Super Saiyan state itself. by remaining transformed for extended periods of time, the Super Saiyan can desensitize themselves to the negative effects of the transformation. Their wild emotions are kept in check, resulting in a more strategic fighting style, and ki consumption is reduced to negligible amounts. By mastering the transformation, the Super Saiyan is able to retain transformation almost subconsciously.
Super Saiyan 2: It is very similar to the original form in appearance and attainment; however, the power output is far greater, as speed, strength, and energy output all drastically increase. In order to achieve this transformation, the Saiyan must first gain a huge amount of energy (usually by training), far beyond that required for the first Super Saiyan form. Once enough energy is acquired, the Saiyan must experience a powerful emotional upheaval, much like the Super Saiyan transformation, but to a greater extent. Because of the intense emotion required to initiate the transformation, any mastery of the Full-Power Super Saiyan state, and mental stability attained therein, is negated, and the naturally remorseless nature of the Saiyan race is magnified, requiring them to remaster the personality changes.
Super Saiyan 3: Where the third stage of Super Saiyan's purpose was 100% utilization of physical stamina, the purpose of the Super Saiyan 3 transformation is to increase the utilization of ki, and as a result, the transformation rapidly consumes the energy of the user. This notably leads to extended levels of fatigue, even long after powering down.The difference between Super Saiyan 3 and Super Saiyan 2, its predecessor, is immediately noticeable as speed, strength and endurance are all pushed far beyond the normal limits. The transformation causes some stark changes in physical appearance. The trademark characteristic of the transformation is the user's hair: the rigid hair of the Super Saiyan 2 state becomes flowing and smooth again, and grows down to or sometimes passes the user's waist. The eyebrows vanish completely, making the forehead and eye ridges appear larger and revealing a more prominent brow ridge. A small increase in muscle mass is evident, and muscle tone is sharply defined. Energy radiation is so great that the aura pulses at an extremely high frequency, almost to the point where it seems static; the sound of the aura is also pitched even higher than that of Super Saiyan 2. Bio-electricity, like in the Super Saiyan 2 form, is again constant, and may reach further outward from the body than before. The Saiyan's voice may become slightly deeper. If the user of the Super Saiyan 3 form has a tail, it turns yellowish gold. There is no personality change, as no emotion is required to initiate the transformation.
Transformation Stats and requirements:
Oozaru: x5 (No requirement, Tail and Moon required)
Fssj: x7 (80,000 PL, Intense emotional stress)
SSJ: x11 (120,000 PL, Intense emotional stress)
AssJ/Ussj: 14x/16x (160,000 PL)
FPSSJ: x18 (200,000 PL)
SSJ2: x22 (240,000 PL, Intense emotional stress)
SSJ3: x33 (360,000 PL)
:Starting Planet:
New Vegeta
:Background:
Many years ago, a top grade assassin known as Muramasa became renown as the greatest killer of all time. He however thought of a more efficient way to profit in his line of business. Edward Muramasa went on to pick up homeless children wherever he could find them and taught them the ways of the assassin. Murder for money, disappearing into the shadows, using magic and psychic abilities that most people weren't usually prepared to face.
He enlisted his own son, Ezekiel among the ranks along with Jaxine Caulie and many others, calling the group "The Black Suns". They were expendable and left no trace of identity if they were captured or killed. Zero. Nothing. Now it's 15 years later. Muramasa disappeared under what Jaxine assumed a new name. Most other members had been killed over time. The Black Suns have been disbanded.
Jaxine had spent her years looking for her real family along with trying to find any other surviving members of the Black Suns. She hadn't any idea what her real name was either, as Edward had always called her Jaxine. Why? Years of unanswered questions and other assorted trauma from her training, missions, and experiences have left her out-of-touch with reality. She is now prone to crazed fits of rage or loss of attention, sometimes defying requests completely simply for spite. Insanity, some call it, but Jaxine is secretly well aware of all of her actions...
Then there's Walters. Her 'Caretaker'. He took her in one day after her condition drove her rock bottom and nearly ended with her death. He was able to treat her and provide her with the medication needed to function properly. He was the one to remove her Oozaru form after her last little rampage.
She had to find Edward. Needed to find out why she was renamed. Had to find her 'siblings'. She needed answers.
:Trivia:
- Jaxine is left handed.
- Her heart is on the right side of her chest cavity rather than the left.
- She can be incredibly violent and brutal.